They can also "test jump" changing them in a stationary defence pod, that will never use electricity. this one in fact is very good, it is the best mobile anti-air + ant-armor defence their is (being a little more powerfulli than an IVF with a rocket infantry inside, but with about 2 times more armor rating) I quite like them, and if available to me, I sure will build them. Their late game availability, high price, the fact they are infantry makes them unsuited for attacking, and the fact their own toxin is also deadly to friendly units, makes them unsuited for home defence. an area will for a short period be toxic to anyone. early game armor unit, that is trained from the barracks, very fast, good against armor, and buildings, clearly ment to harass the enemy in early game, and quite suited for that. so it's basilcy a kirov with normal speed, double the armor rating, and ranged attack. Very good unit, making the allies even more overpowered. it is also fairly well armored, so it can take a pounding. and attacking with them will level the others base in seconds. as such only a few of these can defend a base. It can kill anything that is sea or ground base, and will automaticly patrol an area. late game allied arcraft, that does not need to refull ever and stays in the air forever. they just have to use their chronosphere. This is the new boss of the battlefield, apocalipse tanks no longer rule the battlefield, and combined with the other advantages the allies has. very late game (both tech upgrades and tech building neded) allied tank also it will also friendly fire (1 enemy assaulting your buildings, that gets targeted by this thing, will do a LOT of damage to your own buildings.)īut this thing makes the allies even better in the long range area. there IS a time-delay however and fast units can move away before the salvo hits. In default mode has a chaingun that is very good at mowing down infantry, and decent at mowing down tanks, but when deployed, it becomes stationary, and will auto-target anything in range. late game (needs 2 tech upgrades and a tech building) allied artilery unit. They however do not freeze in place, but rather become quite fragile.Ĭan be usefull if placed in an IFV, without an IFV, they will just be expensive run over stuff for the enemies tanks. second tier infantry unit (1 tech upgrade needed), where the cryo copter can only aim at 1 unit at a time, this unit can spray-freeze enitre batallions of infantry, tanks and such. and when in flying mode, they no longer have air-defense. but than again, there is nothing more expensive either. anything that gets to close is simply dead.) (the only way to take it out is long range bombardment units. ship unit, that can also transform to flight modus, and that has strong anti-ship, and strong anti-air as well as short range bombardment. Still it does help in the midgame, when japan in the vanilla game is lacking it is only 400 credits cheaper though, so it's usefullness is quite limited.Īnd it's a melee unit, meaning that it has to use a sword and cannot attack from range. *a cheaper, less versatile, and weaker version of the king oni, available after 1 upgrade of the armor factory. but at a pricetag of 900 and with very low health, it can cost you a fortune if there is even the least bit of air defence around.Īlso this is and only avaialable after barracks has been upgraded twice. flying infantry unit, strong attack against anything. Japans version of a "rocket infantry", good anti-air & anti-ground, slow firing speed though, and more expensive than those other units, still essential unit to allow japan to occupy buildings properly., unlocks after upgrade I of the barracks, so usefull in mid-play. That flying head is extremely good, I grand you that.īut it comes with a WHOPPING pricetag of 6300 credits.įor that amount of money you can build a lot of other units.Īnd in order to build it, you will need to have build at least ->Īnd only THAN we can construct the giant head (at a 6300 each prictag)Īdd to that the time all this needs to be constructed.Īs for your questions what units everybody get in uprising, well quite a lot, and many of them would offer plenty of tactic options for multiplayer games : will lose very soon, by those who keep the presure on from the start. He that makes the mistake of only focussing on advanced units. Originally posted by ^8 Mr.^3Heiaas:They dont want to add multiplayer because "Uprising" has OverPowered units such as the AC-130 like gunship, the massive flying head/ battleship and the russian unit i cannot remember what are.
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